_contact: enquiries@backspaceconsulting.co.za   |   +27 71 677 0274

_What is a prototype?

 

I’ve had lots of people ask me in recent weeks what I mean by prototyping online products and services. The argument, before I show them what I mean, is that project initiation documentation and good flow diagrams should be enough for eveyone involved to understand the final outcome of any online  build. But flow diagrams are a part of prototyping and are essential in communicating the desired out come of an online project.

You see, in my view, all documentation surrounding a project constitute part of prototype development. Whether you are using a whiteboard, magnets and stickers or Visio – all these excercises help to gather information about what the end product should look, feel and behave like. For some projects a low-fidelity, paper based drawing of the interface with a detailed navigation map and user journey scope is enough to get people going. This works well for small teams working in close contact who work daily together to fulfill a development requirement.

But:

If you fall into any of these categories then high-fidelity, interactive prototypes can prove invaluable.

  1. Large, deep-level website development
  2. Application development wth multiple interactions and decision making problems
  3. Outsourcing development to a third party
  4. Agency developing portals for companies with many stakeholders / decision makers
  5. Software / web application development with multiple sources of information

Why?

Because high-fidelity prototypes provide all stakeholders with a flexible, interactive way of pre-measuring the implications of design and technical decisions before a line of code needs to be written.

Because decision makers are more likely to buy into an online product before it’s built if they can see and play with an interactive version.

Because guess work is illiminated from the development process.

Because content gaps can be identified, journey’s developed and decisions made on a more practical level.

Because now you can manage stakeholder expectations based on interactions and behaviour and not only on concept

And finally – because you can test your product with real users before you commit to build so you know if your journeys work or not.

Here is a prototype I built in 20 minutes (it’s basic and isn’t built on any product development premise) so the argument that building prototypes is time consuming and expensive no longer stands.

If your interested in learning more about prototyping and how it can fit into your development process, give me a shout at enquires@backspaceconsulting.co.za or call on +27 71 677 0274

 


Posted by Kelly on Oct 06 2009
Filed under Uncategorized
9 Comments »




9 Responses to “What is a prototype?”

  1. Polprav Says:

    Hello from Russia!
    Can I quote a post in your blog with the link to you?

  2. kendyl Says:

    Hi Polprav, thanks for the comment – of course you can quote my post.

    Regards,

    Kelly

  3. payday loans Says:

    I want to thank the blogger very much not only for this post but also for his all previous efforts. I found http://www.backspaceconsulting.co.za to be very interesting. I will be coming back to http://www.backspaceconsulting.co.za for more information.

  4. Download Movies Says:

    Helo
    awesome post – i’m creating video about it and i will post it to youtube !
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  5. Kelly Says:

    Thanks for the positive feedback!

  6. Delaware-Insurance-768 Says:

    hm. hope to see same more info. Can we speake about it?

  7. Kylie Batt Says:

    Я забыл напомнить Вам….

    Prototyping is a visual representation of the end goal – something for all the stakeholders to cling to and believe in prior to development even beginning…..

  8. Kylie Batt Says:

    Есть что-нибудь похожее?…

    Prototyping is a visual representation of the end goal – something for all the stakeholders to cling to and believe in prior to development even beginning…..

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